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Alex Medvedov
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Posted - 2012.01.07 14:51:00 -
[1] - Quote
Dear CCP,
first I would like to thank you for giving the AFs attention they needed.
Having the extensive experience in flying Jaguars and combating the other AFs in it, I believe I am competent to give you some criticsm on your proposal.
1) Proposed changes are too powerful - slot layouts of all AFs should remain as they are; with the exeption of Retribution which should get its 2nd med slot but at the expense of one low slot. I can see no need of adding more slots to any of AFs (they are small ships after all) and you can find no justification of whole pack of balance issues it may have brought.
2) MWD signature reduction - This bonus might be viable for 0.0 AF pilots, where MWD is nessesary for avoiding bubbles and such but will not help to increase AF s survivability in actual fight. Quite the contrary, MWD will become a burden while you are webbed and trying to keep close orbit of, say, Hurricane which is scrambling you, neuting you and having a flight of pesky small drones shredding you appart. The main problem of AFs are webs - you got more than one on you and you are dead in the water nomatter what. So if you really want to help AFs some sort of speed boost or web effeciency reduction would be in order.
But as somebody mentioned above, AB boost might be a litte too much. MWD sig reduction on the other hand is so insignificant for close range AFs that I doubt it will bring much of controversy. However I cant say how it will influence long range AFs - can it make them viable?
3) Fitting slots again - in the most cases +1 med slot is not equal to +1 low slot. Therefore Hawk with 5 med slots is simply ridiculous - only not-ewar frig which has that is a Hookbill and that ship is quite overpowered if you ask me. And now imagine an Hookbill with AF resists... Also i dont have any good feelings about 3 med slots Enyo. Iam afraid you are breaking balance a lot here...
CONCLUSION
Leave the slot leyouts as they were (with the exeption for Retribution), add the bonuses and armor/CPU increases as you are proposing and AFs should be just fine. If you want to add the role bonus for Afs (which I would not recommend), I would suggest something boosting AFs combat survivability more. But if you insist on MWD sig reduction, go for it its at least non-game breaking in any sanse i could think of:)) |

Alex Medvedov
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Posted - 2012.01.07 15:24:00 -
[2] - Quote
seller1122 wrote:
Have you tried them on sisi yet ??
Sure i did
seller1122 wrote: They really aren't OP. Speculation based upon your opinion =/= reality. Please I beg test them on sisi and them come back and comment.
Overpowered in relation with what? Overpowered in relation to bigger ships? Sure they are not. Overpowered in relation to each other? Sure they are.
Enyo with 3 mids? Good luck to any Wolf pilot taking that down... Rocket Hawk able to fit 2 webs? How do you want to kill that? ( assuming you are in AF) Another hi slot for a Vengeance without touching its already awesome tanking capability?
seller1122 wrote: The mwd bonus is to make them more viable in nullsec. Nothing more, nothing less.
Thats more or less what iam saying (or tried to say:))
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Alex Medvedov
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Posted - 2012.01.07 16:50:00 -
[3] - Quote
Takeshi Yamato wrote:Alex Medvedov wrote:Overpowered in relation with what? Overpowered in relation to bigger ships? Sure they are not. Overpowered in relation to each other? Sure they are.
Enyo with 3 mids? Good luck to any Wolf pilot taking that down... Rocket Hawk able to fit 2 webs? How do you want to kill that? ( assuming you are in AF) Another hi slot for a Vengeance without touching its already awesome tanking capability? Well, good luck to a Retribution taking down a Wolf. Retribution should kill Caldari AFs in theory, in practice it may have difficulties, which is why I keep saying that it needs to be better. Or maybe the Hawk/Harpy just needs some tweaks? You know what's good against an active tank Vengeance? A blaster ship that overpowers the reps. A brick fit Vengeance is good but nothing that other AFs couldn't beat either. What you see as balance problem I see as (mostly) working rock/paper/scissors system.
Good point with that Retribution:) And my bad for being so specific about what can or can not kill what. That discussion is not what i had in mind. Basically I wanted to argue 3 points:
1) Wheres the nessesity for adding more slots? (Retribution is an exeption) What does that solving?
2) There are 2 types of Afs now - heavy tacklers and DPS (Jag and Wolf for example) but if you add the third med to Enyo you are making a hybrid which can use web+scram+prop combination of a heavy tackler accompanied by high dmg output of DPS AF - thats what i dislike about the idea.
3) Combination of rockets and the ability to equip two webs is bad imho - its far too great advantage for a ship without tracking and range issues (dont forget Hawks range bonus).
I hope I have managed to expess what i had in mind in more understandable way:)
As for Tawa Suyo: I have never said MWD sig bonus is a bad thing, just it will not help AFs much. If the idea was -to give some role bonus to AFs but dont give them much...well iam content. |

Alex Medvedov
Gunpoint Diplomacy
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Posted - 2012.01.07 22:53:00 -
[4] - Quote
Prometheus Exenthal wrote:AFs were not very good against a very wide majority of ships.
On TQ they are not very good because they offer very minimal amounts of flexibility. AB fits are too slow unless you have means to land on your target, and MWD fits are suicidal. The extra slots can be looked at as something that balances the AFs within their own circle. On TQ some AFs are absolutely awful without support, and others are significantly better (ie: Ishkur vs Retribution).
The bonuses benefit the ships intended weapons platforms/slot layouts. Compared to the turret boats, missile platforms were comparatively weak against larger targets. So they got a ROF bonus. Ships with 2 mid slots get a tracking bonus & range bonus to make up for their lack of range control.
The Hawk got a 5th mid because it's the only ship that uses its mids to propel, tank, tackle, and apply damage. Its currently impossible to do that without dropping a critical function. IE: Rockets suck against frigates/drones without a web.
And to answer the inevitable question of why not just copy HACs; Making pure 1/4th scale HACs doesn't really work because the bonuses don't always translate well to the frigate level. Smaller scale PVP is quite different from that of the larger ships.
There are some standouts, but my understanding is that faction ships are supposed to offer some aspects of T2 frigs, but with some drawbacks of T1. AFs on TQ are (typically) dwarfed by faction ships.
Although you seem to be awfuly proud of that whole AF boost idea iam afraid that it is not the same Eve we are playing. As had been mentioned many times before by many AF veterans, currently theres nothing wrong with AFs balance/effeciency or anything except frequently mentioned need for 2nd med slot for Retribution. That fitting slot tossing is unjustified, balance breaking and regardless what you are saying 5 meds for Hawk are over the top. Besides rockets are actually pretty good nowdays...
You did not balanced AFs within their circle - with those changes you have just changed the AF order of usability- Hawk will be arguably the best, and Jag will go somewhere to the end of the line... Besides these changes will be upsetting the balance between AFs, Destroyers, Faction figates and Interdictors a lot. As Wensley pointed out - you will have to buff destroyers again, what sense does it make?.
If AFs meed anything its simple addition of the 4th bonus. And yes maybe that MWD sig radius reduction will help AFs in 0.0. Honestly i dont know, you are obviously more experienced with 0.0 than iam. If so i have nothing against introducing it. But pls stop telling me about ineffeciency or uselesness of AFs in low sec, because in this case iam the one more experienced... |

Alex Medvedov
Gunpoint Diplomacy
2
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Posted - 2012.01.07 23:36:00 -
[5] - Quote
[Prometheus Exenthal wrote:AFs and Faction frigates offer different advantages/disadvantages.
Destoyers/Interdictors > AFs For Interdictors, they need balancing to begin with but I can assure you that they are still very capable of shredding AFs.
As for the Hawk, I'm not sure what planet you're living on where the Hawk is ridiculous. If you want to dump billions into it tank like a monster, go right ahead. You're still not invulnerable, not by a long shot. Yes rockets are decent now, but not on the Hawk. Try putting an AB Hawk against an AB Ishkur right now on TQ and see how far you get without a web or tank. Or maybe a Daredevil or Dramiel or Worm.
Are swarms of them going to shred a single target? Yes. Are swarms of them capable of killing targets on TQ right now? Yes.
So feel free to flesh out your reasoning behind slots balancing breaking. It's one thing to say that's what will happen, and it's something else entirely to actually prove it. My experience with them on sisi is that they are just fine. They are still quite killable by BCs & Cruisers.
Thats your main problem - you are judging from several fights on sisi where not many people can actully fly AF well and even if they do they didnt have much time to think through their setups.
Iam not arguing with you about blobs and i am not arguing that AFs are becoming too strong in relation to Cruisers or BCs. What I see as a problem and you are still failing to realize is 1v1 AF balancing and blasncing the AFs as a class with Destroyers and faction frigs and other smaller vessels. You keep saying that those slot additions are not balance breaking but you have never explained why do you think they are nessesary at the first place (other than rocket are crap, and therefore Hawk needs 5th mid slot - statement iam stronghly disagree with)
Please keep in mind that tactics and fitting used in 0.0 and low-sec are quite different and 2double web hawk might not seem to be viable for 0.0 but its simply perfect choice against all AFs in 1v1 combat in low-sec(excluding the Wolf probably). Moreover iam not sure if any destroyer will be able to kill a boosted wolf, and on the other hand iam quite sure pasiive/active hawk is able to kill an iskhur nowadays.
But iam not interested in discussing what ship can or cannot kill what - iam saying that theres NO REASON for opening this can of worms (putting AF slots back and forth) |

Alex Medvedov
Gunpoint Diplomacy
3
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Posted - 2012.01.09 08:12:00 -
[6] - Quote
Tawa Suyo wrote:The Hawk ....
tl;dr GÇô Dual web hawk has 10k ehp, does 250dps at any point within web range, can range control anything except a cruor/daredevil. Solutions are proposed...
I cannot agree more with you Tawa.
@ Prometheus Exenthal Hawk with 5 mid slots, rellying on rockets to deal damage is simply over the top in comparisont with other AFs. Many have suggested that already, many will suggest it in the future. If you cannot see the Hawk-¦s potential as it will be, please trust us who do... And theres no need to take any super-expensive sutups into acconut... Iam not saying Hawk will be OP in relation to Cruisers and bogger but it will be to win duel with almost any AF with ease (iam not sure about the wolf only).
I know Hawk was the worst AF for PVP for the long time, but bringing it to the opposite extreme will not solve anything. |

Alex Medvedov
Gunpoint Diplomacy
5
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Posted - 2012.01.10 01:22:00 -
[7] - Quote
@ Prometheus Exenthal First I am absolutely backing up your dismisal for any kind of AB bonus on AFs; hell you might have even convinced me about the reasons for MWD sig bunus and if it helps AFs to be used in 0.0 fleets in any meaningful manner, Iam in favor of that idea. As dont you neither do I think there will be any sighificant competition between AFs and Inties.
And there is one more thing you are right about - yes we lowsec people tend to be stubborn, but I have tested new changes quite extensivelly on Sisi...
Results in brief Fights between AFs take a way longer (this might be caused by usual difference between TQ and Sisi setups, but also might be not)
Wolf apperars to be far better than it used to be - it got more than compensated for inability to use a web. The new variant can deliver massive damage from 0 to 13 kms without tracking issues it used to have and its tank got significantly increased.
Hawk well we had much of the debate on that ... so lets sumarize: no tracking issues and ability to hit targets from 0 to 15 kms (with rockets), tank comparable only with the Vengeance or ultimate range control provided by 2 and still able to fit medium shield extender to provide sufficient tank.
Vengeance - although i had some concerns about its dps might be too much with its already great tank, I was probably wrong. The ship is better but not too much.
Enyo - has too effective tank. Althoug at the end i might be persuaded to accept Enyo with 3 mids, its tank should be lowered. Web and increased hp work too much in Enyos favor.
Iskhur - well its slightly tougher to crack but in comparison with other new AFs it lost much of its previous deadliness.
Jaguar - really struggles to take on any AF exept the Iskhur. The added lowslot is not much of use for it due to PG and CPU constrains.
Harpy, Retribution - sadly i had little chance to test them properly so i ll not mention them here.
Side note for you Prom - i was testing those ship in 1v1 combat not as you were doing one fleet against the other - engagements of that kind (although more frequent on TQ) are not telling us really much about the balance and you are right your stupid 5 mid Hawk is not to look any OP while attacked by 2 or more other Afs.
@Mars Nice so you have replaced 5 mid Hawk with 5 mid Jaguar - give me that and i ll blast anything frig sized out of the space:)) |

Alex Medvedov
Gunpoint Diplomacy
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Posted - 2012.01.10 01:40:00 -
[8] - Quote
Mars Theran wrote:@Alex: Maybe, but for all I know you might anyway. Fact is, it still has fitting limitations to account for.
Sure, but not only. Jaguar you are proposing would be able to fit something like web+2 mid shield extenders+ab+scram combo..Which would be nice for me as a Jag pilot, but iam not sure about others:))
And actually you are wrong on several asumptions from your previous post:
Rockets are no longer laughable - both Vengeance and Hawk are working pretty good with them on TQ
Many people actually have all skills needed to fly their ship at 5, its not something impossible to achieve. And fi you are thinking about balancing out anything you have to take the final stage into account - theres no point to balance anything for a player who has just enough skills to be allowed to sit into that particular ship. |

Alex Medvedov
Gunpoint Diplomacy
8
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Posted - 2012.01.10 11:19:00 -
[9] - Quote
Prometheus Exenthal wrote:@AlexI'm glad we're starting to see eye to eye  The Wolf is alright, I think it's fairly balanced because in order for it to do reasonably high damage, it needs to sacrifice a fair bit of tank. T2 Matari don't make the greatest armor tankers, so I think it's a fair trade. The Enyo is a bit tanky for what kind of damage it can do. Although for every person I smoke with it, I get easily trumped by someone else in a Wolf or something, so I'm unsure if the extra 200 armor is that bad a thing. The Hawk, as I said elsewhere is pretty niceley balanced. It's DPS isn't obscene, and the high numbers are pretty much restricted to Kinetic. The Jag needs more fittings and a probably some extra base shields. Slightly more powergrid and a fair bit more CPU would balance it out nicely with the rest. [
We have maybe agreed upon some things, but still we are not starting to see eye to eye as good as you might expect:)
First of all you still did not tell me while the slot tossing between AFs is nessesary in the first place. I am still against it, because it is really breaking ballance among AFS. It is true that CCP is trying to boost some of let say "not so effective" Assault ships but the boost is so huge that at the end it simply changing order of usefulness among AFs. At the same time the difference in effectivity is fare bigger than it was before.
To elaborate: AFs as a class can be broken into two groups - DPS (with fewer med slots and high damage output) and heavy tackle (at least 3 meds and mediocre damage output). The first group, as i understand the problem, should be more effective against other AFs and the second against cruisers and bigger. Although this "role" distribution might not be 100% with new changes you are killing it. And with that new ballance issuas are arising. (Please, Prom bear in mind iam talking about balance issues between AFs only)
If breaking the "role" division between AFs was the case, than so be it. Than balancing all of them between their class is in order, but still I cannot see the necesity why to do that.
As its now on Sisi - Wolf is too strong and too versatile, its armor bonus has to go at least. - Hawk (last time and mentioning it:)) with 5 meds its OP nomatter what do you think Prom, if you wanna keep it has to at least lose range bonus for rockets and some shield resist reduction might be in order as well... - Enyo its armor bonus has to go without adding anything new - Jag needs at least some CPU added preferably more shield resists as well - others are more or less ok
@ Dark and Sylvous Theres no reason having AFs as the low sec only ships. And i agree with you that this fitting slot tossing is entirelly unnessesary, but if that sig radius reduction will help AFs in 0.0 to move across the battlefield quickly without being shred to pieces by snipers, whats so bad about it? This bonus will hardly do anything else... |

Alex Medvedov
Gunpoint Diplomacy
8
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Posted - 2012.01.10 11:21:00 -
[10] - Quote
double post |
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Alex Medvedov
Gunpoint Diplomacy
8
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Posted - 2012.01.10 11:34:00 -
[11] - Quote
triple post  |

Alex Medvedov
Gunpoint Diplomacy
8
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Posted - 2012.01.10 21:50:00 -
[12] - Quote
Mars Theran wrote:
I can't account for changes on SiSi without access to it or taking the time to run the numbers properly.
Also, I just generally assumed that the Missile bonus was for Light Missiles rather than Rockets. Last time I flew a Hawk was early on in my EVE career, and Rockets kinda sucked; so did the Hawk for that matter, as much as I liked it. Even then, I only flew it once or twice, tried a Harpy; then decided both ships were to expensive to field given their limitations.
You are making suggestions on basis of pretty outdated information - rockets had been buffed and they are no longer considered useless.
Mars Theran wrote: Fitting is just to max. DPS within fitting req. for crucible. I kept it to 3 damge mod's for the Retribution because it was in contrast to the Vengeance. Really, I think it had the CPU and Grid to fit another. Veangence was maxed in CPU, or very nearly; and the Hawk wasn't far behind, even though it only fit 2 BCUs.
I'm using EFT to baseline the current line-up to see what problems they have; which is how I came up with the adjustments in my post up there. Also why I didn't do anything to the Enyo or Ishkur; as neither needs any changes.
Any experienced player would tell you that EFT numbers alone, will not tell you much about the current ship-¦s strenghts and weaknesses.
Mars Theran wrote: Measuring additional CPU and Armor or Shield boosts doesn't require any math, and is fairly easy to account for. For the Slots, I just used common sense and some past experience with the ships, while accounting for the fact that they'd primarily be MWD boats after this.
I would argue that at least in low-sec most AFs will be still flying with afterburners.
Mars Theran wrote:
Regardless, point being that Extenders boost Sig, and that would have had ~288 Sig. radius with 2 extenders added.
Really, it's over PG with 2 MSE + MWD by 10.25 points, and by 3.25 with best named; before you bother fitting anything else including guns; so the earlier argument posted by Alex is completely invalid unless you fit Faction/Complex/Officer across the board. You can do that with anything.
You have completly missed my point there
1) I was talking about the imbalac that hypothetical 5 mids Jag would bring into AF vs AF engagements, where the big signature radius is not an issue.
2) I thought I made pretty clear that I was talking about AB Jag and I asure you using afterburner makes that fit entirely possible...its not even so skill intensive. |

Alex Medvedov
Gunpoint Diplomacy
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Posted - 2012.01.10 22:06:00 -
[13] - Quote
@ Prometheus
Thank you very much for stating the reasons behind changes. I would still argue that you are not ballancing anything...iam not sure if there is even consensus which AF is the best on TQ and all but Retribution are being flown on pretty regular basis, which in my opinion means the AFs are pretty well balance already. But we can argue about that forever, both of us being equaly stubborn
Hawk will be totally overpowered in AF 1v1 combat - anybody who was ever fighting a Hookbill [which has 5 mids already] in other frig will tell you that. Geez meet me on Sisi with any close range AF and i ll show you that eventhough iam not exactly Hawk specialist.. |

Alex Medvedov
Gunpoint Diplomacy
10
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Posted - 2012.01.11 01:07:00 -
[14] - Quote
Prometheus Exenthal wrote: The difference between myself and the rest being stubborn, is that I've got the hard evidence and you (as a group) do not.
For the ****sake Prom tell me one thing which you have and other AF pilots dont have. Thats your most stupid comment so far. All you have are results from testing on Sisi which i did myself as well and came up with entirely different results.... So whos evidence is actually harder? And with my experience of flying nothing but the Jaguar over last 5 years I belive my opinion might be worth at least a consideration when I opose your statement about AFs having poor performance! |

Alex Medvedov
Gunpoint Diplomacy
10
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Posted - 2012.01.11 02:24:00 -
[15] - Quote
Prometheus Exenthal wrote:@Alex That's all well and good, but nobody has yet shown how exactly said ships would be overpowered. Comparing them to other frigates is an awful argument because the other frigates already fall to AFs.
Well I have spent quite a some time trying to point to you which AFs seems to be overpowered and why, what more do you want? Pictures? And I was bacically worried only about AF vs AF ballance. So lets try something opposite - could you please show me how exactly are current AFs on TQ underpowered? (Retribution aside) Thank you!
Prometheus Exenthal wrote: Some Pirate frigs will need a boost, fine. That's not enough to discredit the boost.
The lesser T1 cruisers need a boost, fine. This has been known for years, and needs to be done if AFs get boosted or not. Once again, not enough to discredit the boost.
As some have pointed out already you are going down the boosting spiral and with basically nothing to support such decision. Isnt common sense telling you than better option might be to boost AFs sighificantly less, than boosting them as was suggested and than be forced to boost Destroyers, Cruisers, pirate frigs and who knows what else to get everything balanced? |

Alex Medvedov
Gunpoint Diplomacy
10
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Posted - 2012.01.11 15:24:00 -
[16] - Quote
Prometheus Exenthal wrote:@Alex Sure. Within themselves, here's whats wrong (imo):
Enyo: 2 mids, no range control and the closest range weapons. Outperformed in every way by its counterpart, the Ishkur
Ishkur: 1 of the only good AFs.
Vengeance: damage output is far too low and tank is too weak (when not injected). The *good* AFs outperform it
Retribution: 1 mid slot makes this ship worthless.
Jag: Currently one of the good AFs. Nothing terribly wrong with it beyond AFs being crap overall.
Wolf: Currently decent, but suffers greatly against smaller/faster ships. I routinely kill these with rocket Maledictions.
Hawk: low damage output, and 4 mids which further limits its damage output and tanking ability
Harpy: very similar to the Enyo, only it's insanely difficult to fit well and doubly as fat making it more useless.
Thank you Prom for your post. Iam going to break my answer into two parts. You are wrong on some asumptions about current AFs weaknesses.
*Enyo - it has one major advantage over the Iskhur - its DPS is not dependant on drones, but in general I agree with you that poor range control ability is its biggest issue. So the ability to field a web will help Enyo greatly and might not be so OP if no other tanking bonuses are added and even some reduction of Enyo-¦s DPS might be in order.
*Iskhur - no argument there
* Vengeance - you are completly wrong on this one - Current Vengeance-¦s DPS might not be great but it can easily beat ist opponents by outtanking them. Very few AFs setups are actually able to break the tank of Vengeance in 1v1 scenario.
*Retribution - it is certainly not worthless, but iam agree with you that the lack of second mid limits its usefulness greatly. In my opinion it should get the 2nd mid but at the expense of a low slot.
*Jaguar - in its current state it can engage anything from frigs to BCs with reasonable chance of success. Which in my opinion is far from prooving overal crapiness of AFs...
*Wolf - it really needs the tracking bonus, I agree with you on that, but does it need more tank or dps? I seriously doubt that.
*Hawk - as it is now, its very close to vengeance - its DPS is not great but it tends to outlast its opponents and your statement that you cannot fit a good tank on a Hawk is simply untrue.
*Harpy - it can fit a web and it has a range bonus so its ability of range control is uncomparable with the Enyo.
Prometheus Exenthal wrote:
All AFs suffer from lack of survivability. They are only useful against (relatively) noob/oblivious targets in empire space. AB fits are popular in low-sec because you don't have gate hazards or grid spanning fights (generally). They also make it really easy to tank plexes and such. The benefits of low-sec are spread equally for each class (ie: plex camping) but are more relevant for AFs because you can do such things without a really need for mobility.
So if I may rephrase what have you said - AFs need a buff to increase their survivability in combat with larger ships. I agree with that idea, but lets examinate what the proposed changes are actually going to do in this regard.
* Enyo - the added mid slot is going to improve Enyos chances in combating larger ships a lot, so in this case mission accomplished.
*Iskhur - the added mid slot is not going to improve the ships surviveability against larger crafts much, neither the drone HP bonus will. So the Iskhurs overall performance will ramain largely the same in Iskhur vs Cruiser and bigger scenarios.
* Vengeance - added dps is not so large to be of significant advantage in fights againts plated Rupture or something like that.
*Retribution - the ability to fit a propulsion and scram will obviously increase ship survivability greatly, but still its not going to get anywere near the new Enyo.
* Jaguar - the added low will not improve its chances in fight with bigger ships at all largely due to fitting constrains.
*Wolf - tracking bonus will help it to quickly dispose of enemy drones but the lack of web and slowness of plated setups will not improve its survivability much at the end.
* Hawk - you are simply not getting this - passive tanked Hawk, with 5 med slots will be the best option for engaging big ships. Its going to do great.
* Harpy - again the added low slot will not help the overal performance of this ship a lot.
CONCLUSION Only some AFs will be having its survivability improved with regards to combat with cruisers and bigger ship. Considering the main reason for this buff was to improve AFs survivability across the board, Iam convinced this buff is going to miss its target. |

Alex Medvedov
Gunpoint Diplomacy
10
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Posted - 2012.01.11 15:27:00 -
[17] - Quote
Suleiman Shouaa wrote:Prom have you actually been on the recieving end of a Battle Helios or a dual web Hookbill with a TD? They are not simple to kill at all unless you're in a missile boat.
Removing the RoF bonus of the Hawk and replacing it with an explosion velocity would make it great. If they really want to add a slot, add a high slot & launcher slot. DPS on paper would be approximately the same BUT you wouldn't have a frigate with 5 mids.
The Hawk is easily one of the best AFs out there currently and I have no issues dealing with Thrashers in it currently. This, it needs a smaller boost than other AFs such as the Jaguar.
I completly agree on this with Sulei and I belive we both have a pretty hard evidence about that... I seriously doubt you Prom can prove othervise |

Alex Medvedov
Gunpoint Diplomacy
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Posted - 2012.01.11 21:36:00 -
[18] - Quote
[m0cking bird wrote:I like how some pilots have been linking their r3tarded and terrible set-ups. That they then proverb as being OVERPOWERED. No! You are dumb. Prom is correct in terms of what ships will be able to counter most common dual stasis webifier set-ups. Without being specifically set-up to do so (other than using long range ammunition).
Could you please enlighten us which AF has its damage projection so good that can deal with said double web Hawk setup with ease, Einstein? |

Alex Medvedov
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Posted - 2012.01.12 08:27:00 -
[19] - Quote
m0cking bird wrote:
Well, provided that a Hawk is not using a tracking disruptor: rail-Ishkur, rail-Enyo, Retribution, Vengeance (javelin), Hawk, rail-Harpy (which also does dual stasis webifier). Not including other frigates that can also do the same.
Against a Tracking disrupting Hawk. Any rail assault frigate with Spike ammunition (which can definitely track a frigate @ that range). Assault frigates that use missiles and drones.
Sad that you even ask...
-proxyyyy
Well you sorry excuse for a frig pilot, ever thought about possibility to engage those rail platforms from up close? The point is, dual web Hawk can always choose the range of engagement and disengage at will if nessesary. I must admit that Takeshi is right, Retribution will be probably able to deal with said Hawk, but that is only one largely becouse of combinatiou of high damage output and ability do deal EMP damage. But thats the only AF.
And for the Iskhur? In theory yes, but in practice... If I was the Hawk pilot i would probably shoot off his drones first:))
@ Prom
I cannot get rid of an impression you are being tittle doddgy about the issue - when someone is worried about the ballance AFs versus other ships, you are telling him that basically nothing will change [AFs will not replace ceptors, Cruisers will be stil able to dispose of them easily and so on] and when iam trying to express my concerns about AFs being imbalanced among their own class, you are basically telling me that ballance between AFs and other ships is more important ?
Sorry If the above sounds confused, but iam actually confused with your answers .. |

Alex Medvedov
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Posted - 2012.01.12 12:31:00 -
[20] - Quote
@ Dark
this discussion is about AFs not Firetails. I admit that changes in ballance will touch Firetail as well but your post-ü are being way Firetail heavy |
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Alex Medvedov
Gunpoint Diplomacy
15
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Posted - 2012.01.12 14:29:00 -
[21] - Quote
DARKSTAR POWNYOUALL wrote:Prometheus Exenthal wrote:@DarkstarYou do make some valid points, but this isn't a thread about the Firetail and how bad it is  The Firetail needs work with or without the AF boost. Did you see the part where I thought giving the Firetail 10m3 of drones? It's a direct crib from the Probe, and would give you an extra 40dps (tops)  It's not only different from both AFs, but something pretty damn useful! Your right, this isn't a thread about firetails and i probly shouldnt have expected you to have some perfect fix for them off the top of ur head. And yes thats a pretty cool idea. Although IMO i think 5th mid would open up a lot more for firetail, and I can't see how it would overpower it either. Another reason I don't like the drone idea is that it forces to train drone skills to get the most out of a mater class, which isn't very fitting of a "faction" frigate.. And the 40 dps extra just gives it Jag dps which pretty much keeps it in that box tbh. I would like to see a firetail +15 cpu +mid, give it an invul or shield boost and a better reason for me to stop armor tanking it =p
Yes and when you are at it , give my Jag 5th mid as well, +5 pg and the 5th high slot, because i dont want to be killed by Wolves and Thrashers anymore... Do you think it will have any influence on ballance? OFC it will not!
And could you please lower the cost of Jaguars? Lets say on Ruptures level?
Come on guys, are you being serious?! |

Alex Medvedov
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Posted - 2012.01.12 14:42:00 -
[22] - Quote
DARKSTAR POWNYOUALL wrote:Alex Medvedov wrote:
Yes and when you are at it , give my Jag 5th mid as well, +5 pg and the 5th high slot, because i dont want to be killed by Wolves and Thrashers anymore... Do you think it will have any influence on ballance? OFC it will not!
And could you please lower the cost of Jaguars? Lets say on Ruptures level?
Come on guys, are you being serious?!
to be honest, i wouldn't be asking for faction frigs to be buffed if AF's weren't just buffed. considering they are exactly the same price
Ok than, Iam not in favor of those changes anyway, but can we please stay focused on AFs? |

Alex Medvedov
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Posted - 2012.01.13 15:45:00 -
[23] - Quote
Anja Talis wrote: Now you say this, but have you actually tested it?
I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.
It wasn't just one duel either.
Admittedly, I wasn't attempting to disengage which would have been an option, but if this Hawk is so OP surely I wouldn't need to. I've got perfect shield skills and near perfect rocket skills (4/5 rocket spec, all the rest 5/5)
That purely because neither you neither Prom can fit and fly that hawk properly:)) Try this:
highs: 4x rocket launcher II
mids: 2x web 1x scram 1x AB II 1x medium shield extender II
lows: 1x ballistic control II 1x shield power rellay
rigs: 2x Anti EM screen reinforcer II
With this setup I have killed 10 Iskhurs in a row blaster and rail fitted, not much of a difference. Side note - you dont have to even bother with killing hobgoblins - this setup is able to tank them:)) |

Alex Medvedov
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Posted - 2012.01.13 15:51:00 -
[24] - Quote
Prometheus Exenthal wrote:I wasn't using Hobgoblins.. I was using Warriors & Acolytes, and Anja wasn't shooting kinetic at me
Ok just try that setup and tell me what is able to get you... |

Alex Medvedov
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Posted - 2012.01.13 18:13:00 -
[25] - Quote
After extensive testing of a Hawk against various AFs Prom was piloting I have to admit my concerns were largely disposed. Hawk will indeed be very powerful AF, but as Prom have proved to me, its far from being unbeatable. I have to admit as well that Iam not a Hawk specialist (in sense of flying that ship - i had all related skills at 5 during the testing however). So if anybody has the extensive experience with Hawks feel free to prove me wrong.
Iam still convinced, that AFs would do better without the changes, but Prom have proved to me that those changes are making some sense. |

Alex Medvedov
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Posted - 2012.01.14 12:30:00 -
[26] - Quote
Kemhotep wrote:Minmatar Online, when will this **** end?
- Kem.
And your findings are based on what exactly?
Although the Wolf would be damn good ship after the changes, it still lacks a web and therefore Enyo, Vengeance, Hawk, Harpy, Ishkur are going to be far more effective in dealing with bigger ships. After the changes, Jaguar would be actually one of the weakest AFs in terms of AF vs AF combat... |

Alex Medvedov
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Posted - 2012.01.16 17:07:00 -
[27] - Quote
AFs have one role already - they excel as low-sec pirate vessels, so keep that in mind when proposing some ingenious "fix all role bonuses". In my opinion, no role bonus is needed and if you really insist on having one, it should be something which improve AFs survivability during fleet fights. Nothing exotic, please... |

Alex Medvedov
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Posted - 2012.01.16 17:44:00 -
[28] - Quote
Takeshi Yamato wrote:If all else fails, it's always possible to give AFs a unique role that no other ship can fill.
Some possibilities:
1) Armor Breaker and Shield Breaker modules: reduce the target's armor and shield resistances by a small amount. Can only be fitted by AFs. Uses a highslot, 8 km range. 2) Anti-logistic module: reduces the effectiveness of the target's remote rep and shield transfer modules. Can only be fitted by AFs. Uses a highslot. 20 km range.
These are both things that gangs of a certain size would want to have. There's not even any need to reduce AF combat capabilities because these modules would only start to become useful in gangs with at least several people.
That said I'm not convinced that this would be needed. If the SiSi incarnation of AFs fails on Tranquility, then it would be worth considering.
Yes Takeshi, AFs just need one more reason to be primared during fleet fights. So again guys, NO exotics here.. |

Alex Medvedov
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Posted - 2012.01.18 00:15:00 -
[29] - Quote
@ Zarnak
I dont think many oppose the changes for the sake of conservatism or just fear of change.
I believe problem is somewhere else. Many players keep demanding some sort of role for AFs. In my opinion thats complete nonsense - the poupose of AFs is pretty simple - to deal damage, nothing really fancy is needed. And actually AFs found their role in low-sec as a pirate ships. Why? Because they can do more or less the same things Cruiser can but they are more nimble and almost gate camp proof (in low sec).
You are trying to artificaly find them some place out of the low sec niche. Iam afraid such efforts are doom to failure. In comparison to Cruisers AFs will be always really difficult to fly, expensive, and next to useless in fleet fights. But in my opinion those are no faults of the concept. AFs has a niche to fill in and they do it quite nicely already. By buffing them you can acomplish two things. First, if you buff them only a little, they still would not be viable out of low sec. If you buff them enough to be important addition to 0.0 fleets, dont even try to imagine what the experienced low sec pilots would be able to accomplish with them
Conclusion Bonuses created solely to give AFs a "role" are absolutely terrible idea, other bonuses like the proposed MWD sig reduction are ofc viable but i still dont think they will make the difference. AFs will most probably remain the tool for a limited number of enthusiastic, largely low sec based pilots. Which is perfectly fine, if you ask me. |

Alex Medvedov
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Posted - 2012.01.18 15:56:00 -
[30] - Quote
Hirana Yoshida wrote: My final take; Back to drawing-board and don't even mention any sort of bonus before this pesky question has been answered: What is their role?
Nope, you are wrong about that. The least thing AFs need is to further limit their usage by restricting them to fulfil some so called "role". Their role already exists and it is to deal damage. Or are you implying that Cruisers need a special role as well? What about Battleships or Battlecruisers even? I know BCs were actually supposed to provide bonuses to fleet, but who is actually using them for that?
On one side, some of you guys keep saying that AFs are ignored by majority of Eve players because AFs lack the some defined "role" to fulfil, but do you understand that if you give them one, you are only restricting the field AFs are usable in? Which inevitably means, AFs will actually become even less popular? For example what advantage would actually have an AF with medium sized guns over the actual Cruiser?? |
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Alex Medvedov
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Posted - 2012.01.18 16:12:00 -
[31] - Quote
Zircon Dasher wrote:What advantage does a Tornado/oracle/talos/naga have over.....
Except in this case it would be compounded.
Those are ships of the same class, AFs are still frigates - they would not have option of fitting Cruiser sized modules (other than those medium guns) and therefore would not be able to kill any Cruiser fast enough. You will basically end up with AFs of roughly Cruiser firepower but with much weaker tanks. Besides without small guns Drones would simply obliterate them. But that was just an example, i dont wish to elaborate on this idea any longer... |

Alex Medvedov
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Posted - 2012.01.18 16:33:00 -
[32] - Quote
Hirana Yoshida wrote:Alex Medvedov wrote:Their role already exists and it is to deal damage.... Then why even discuss the merits of a MWD sig reduction as it does not facilitate said role and tracking also does nothing for damage except against a few AB frigs (the only thing in game that can tracking tank small guns to begin with). If they are to be mini-HACs then design them as such, don't start mixing in destroyer and interceptor traits just because some noob (/me waves to null) might need it the one time per week he flies the damn things. But of course, that is where the problem lies .. they CAN'T be mini-HACs because they do not have the base EHP and medium tracking is high enough to insta-gib them even if they did. Which brings me back to: What is their role?
Well you need to be able to survive first to deal some damage, but you are right MWD bonus is not something that would change AFs effectivness dramaticaly. So as far as iam concerned it can go away. But said bonus doesnt limit usability of AFs at least. In contrast to some other "role bonuses" proposed. You are absolutely wrong about tracking bonus - to survive AFs need to orbit its target fast, and to be able to dispose of its drones, and to be able to hit a Cruiser with the most damging ammo available e.g. Hails effectivelly. Thats why the tracking bonus is nessessary. Sure they cannot be mini HACs, they are something else, and they are quite good in that already. |

Alex Medvedov
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Posted - 2012.01.18 16:36:00 -
[33] - Quote
Zircon Dasher wrote:I am pretty sure that if you blow up 15km from a cruiser the damage you inflicted is much smaller than the damage you *would* have inflicted if you had gotten under 4km on that cruiser.  And what about neuts, ECMs, webs and other stuff which is quite of an isse to AFs right now? I will guarantee to you that no AF would survive an engagement with Rupture, not speaking about Droneboats like a Vexor |
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